DEV_LOG (1, 10/10/22)


Beginning this week, I was tasked with the creation of two flow charts that visualise the programming logic of game mechanics. Of the two, the first had to be a mechanic from a game of our choosing, for which I decided on the crafting or ‘fabrication’ system from Subnautica.

Truthfully, I had not fully anticipated the scale of this system when deciding on a mechanic to deconstruct, resulting in a larger time investment than I would have liked. However, through this process I gained a deeper understanding and consideration for what goes into creating such a system.

Following this task, I was then re-introduced to the programming language JavaScript after having briefly experimented with it for the development of a few Discord bots a couple years prior. For this, I was given a basic overview of the language’s characteristics, declaration and initialization of variables, variable types and functions.


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