Now in the final week before deadline, all that’s left to be done is to add all the final artwork, replacing any placeholder assets that were used throughout development.
Unfortunately, the method I ended up using for placing all of my artwork assets into the world was extremely time inefficient as I was unaware of tile maps at the time, however the end result was the same.

Finally, with everything ready the game is in its final state before testing and ultimately submission, play it here!
https://www.harryhowes.nuacomputerscience.co.uk/2d-prototype/index.html
